Low poly emphasizes the placement of individual tris, just like pixel art emphasizes the placement of each pixel. Note though, that this is something of a shortcut. To get a low poly look, with discretely visible triangles, we can use the decimate modifier to collapse the geometry as below: The stick is just a cylinder made thinner (scale on XY axis, then do some rotations to position it as you like). To make the torus modelling easier, we can use the settings panel when we create a torus to change the major radius for the inner torus to make it fit snugly into the outer torus, like the image below. While you could try to make a complex twisting spiral shape, this can be imitated simply enough with two nested toruses (torii?) and a slightly flattened sphere. If you do a quick google search, you’ll find plenty of image references, but as with pixel art, one of the pillars of low poly art is exposing the essence of the form. There’s not to modelling this “lollipop”. The animation part is at the bottom of this guide. This tutorial goes over everything but animation.
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